Passive mode also allows you to position your companion a little bit – if they’re standing in something hurting them on the ground, they are not smart enough to step out of it, so if you press their passive button, they’ll run over to you, and then you can click their passive button again to have them continue healing or attacking.Įvery companion has an influence level, and you can see their influence level on the Companions and Contacts window. Passive mode can also be really useful during combat – if you’re trying to escape, you can toggle passive mode to run away more easily. If you’re ever finding your companion just staring at you in battle, try clicking the Passive button to turn Passive mode off. While in passive mode, companions will follow you, but they will not attack your enemies or heal you. Lastly, you can set your companion to Passive mode by clicking the icon of a person in a blue shirt crossing their arms. Second, you can, if you want, manually choose which ability you want them to do next by clicking it. Not all companion skills are toggleable, but the ones that are have a small checkbox on them that can be right clicked to turn on and off. The first option you have is whether you want them to use all their abilities or not – for example, some companions will have a stun ability, which is often useless during a difficult boss fight and would be a waste of their time. However, you can also manually control your companion a bit. While in combat, most of the time you can set your companion to the role you want them to have and then focus only on your own abilities, letting your companion choose what they want to do during the fight by themselves.
To dismiss a companion temporarily, right click on their companion portrait and choose dismiss. If your companion is not with you, you can press the summon button beside their name in the Companions window. You can view all your companions by pressing the N key on your keyboard, or by going to the Companions and Contacts section of the menu.
During the original stories, bringing along your class companions might trigger special dialogue during cutscenes or while wandering around the open world. In the past, you used to need to give your companions gifts so you could unlock more of their story, but now their stories are simply tied to your class quest progression, and as you finish your purple quests, new companion quests will usually show up when you head back to your ship. You might be anywhere from level 3 all the way to level 10 or higher by the time you meet your first companion.Įach class has five unique companions that you earn by playing your class quest, and you can speak to your companions as you progress through your story on your ship or in rest areas. To get your first companion, simply follow the purple quests. You’ll gain companions as you play your personal class storyline, and your first companion will show up on the planet that you start your character on, near the end of your class storyline on that planet. Companions follow you through your personal story in the Old Republic – they accompany you in battle, and they help you with crafting and gathering in the game.